Create & Produce – Page 4
-
Technical PapersEnhanced next generation audio for live sports broadcast
Sports broadcasters benefit from a more adaptive scenebased audio capture and rendering, commonly referred to as Next Generation Audio (NGA).
-
Technical PapersORPHEUS audio project
Object-based media is a revolutionary approach for creating and deploying interactive, personalised, scalable and immersive content.
-
Technical PapersObject-based audio for television
Since the beginning of TV production, channel based audio mixing has been the norm.
-
Technical PapersAudio for television – how AES67 and uncompressed 2022/2110/TR03 video fit together
In today’s TV production environment, audio can take two forms: embedded audio and independent audio.
-
Technical PapersStoryteller – Marrying real-time metadata with live events to automate production for multi-screen
Sports as a content genre can be characterized using certain keywords – live, unscripted drama, conversational, loyal audiences
-
Technical PapersInteractive streaming of panoramas and VR worlds
In recent years, patterns of media consumption have been changing rapidly.
-
Technical PapersFuture models for live event broadcasting
Profound change to the way media is produced, distributed and consumed is upon us.
-
Technical PapersA framework for a content-based hybrid content radio
This paper gives an overview of the recent experimental services proposed by a group of European Broadcasters exploring the potentialities of a hybrid approach for audio in radio.
-
Technical PapersA workflow for next generation immersive content
Virtual Reality (VR), Video, and Video games are converging. Movies and games are getting closer, sharing techniques and contents.
-
Technical PapersManaging HDR content production and display device capabilites
Next-generation video technologies include a variety of features – 4K resolution, high frame rates, wide color gamut, and high dynamic range.
-
Technical PapersVisual radio production for sport events
Sport coverage on radio is popular, but has specific requirements: people do other things while listening to radio, so any enhancements to the audio experience must respect this.
-
Technical PapersThe art of 3-Dimensional content creation
It is only through the use of screen technologies recently developed for smartphones that VR headsets have become a potential mainstream consumer product.
-
Technical PapersMaking audio sound better one square wave at a time
For the past three decades, FM broadcasters have been engaged in what have become known as the “loudness wars”,
-
Technical PapersImproving content interoperability with the DASH content protection exchange format standard
The MPEG-DASH ecosystem is growing quickly, and a significant portion of the content being prepared and delivered is protected content.
-
Technical PapersHow AES-67, the new audio-over-IP standard, will bring the convergence of telecommunications, studio audio, and intercom
At the present time, audio technology is leveraging audio over IP technology at the basic network transport level, but is not taking advantage of all the benefits that are possible.
-
Technical PapersReverse engineering emotions in an immersive audio mix format
A lot has been written about the techniques and methods employed in creating a stereo mix or mix for music.
-
Technical PapersVideo translation: Weaving synthetic voices into the multilingual production workflow
The plethora of digital platforms makes information available in a great number of languages, and the expectation of audiences to be able to consume media in their own languages is growing.
-
Technical PapersCreating object-based experiences in the real world
In 2014 BBC R&D presented an IBC paper on object-based broadcasting [1], the representation of media content by a set of individual assets together with metadata describing their relationships and associations, and the abilities to bring these back together again to make new content experiences.
-
Technical PapersVR ecosystem for live distribution
VR represents an entirely new way for consumers to experience video. No longer is the TV viewer or game player a passive participant in the action; VR video simulates the experience of entering the video content itself, with the ability to see a full 360 degrees in any direction.
-
Technical PapersThe VRT Sandbox LiveIP experience
The LiveIP project is a practical exploration of the possibilities and opportunities achievable with today’s IP enabled broadcast technology in a live production environment.
















