Create & Produce – Page 3
-
Technical PapersFlexible virtualisation of radio production and playout
In this paper, Jutel Oy explores virtual browser-based radio production.
-
Technical PapersFrom epic poetry to AI: Discovering viable algorithms for creating responsive media
This paper describes a search for natural ways to make responsive media, investigating the techniques used in oral performances and contrasts these with ways which start from a fixed, recorded form.
-
Technical PapersUsing virtual reality in preserving endangered rituals for posterity
In this paper Chouette Films explores the potential of virtual reality (VR) technology to be used in the preservation of cultural rituals and heritage for posterity.
-
Technical PapersColour management for cinematic immersive experiences
In this paper, explore the challenges that have to be overcome to create colour-accurate immersive experiences at a cinematic quality level.
-
Technical PapersHDR consideration of the abilities of the human visual system
The capability of cameras and displays to reproduce small differences in luminance levels is constantly growing. However, we are still dealing with a limitation of the human visual system (HVS) known as the simultaneous contrast range (SCR).
-
Technical PapersVideo luminance levels for human skin tones in hybrid log-gamma video
In this paper, the author presents current work undertaken by the BBC to look at the representation of human skin tone in ITU-R BT.2100 High Dynamic Range (HDR) video systems.
-
Technical PapersMPEG-I coding performance in immersive VR/AR applications
This paper provides a technical/historical overview of the acquisition, coding and rendering technologies considered in the MPEG-I standardisation activities for immersive applications.
-
Technical PapersAutomatic recognition of virtual reality sickness based on physiological signals
Virtual reality (VR) sickness seems one of the main limitations to the large-scale adoption of VR technologies. Thereby, it seems relevant to measure users’ physiological data in order to prevent and reduce VR sickness.
-
Technical PapersAdvanced volumetric capture and processing
Volumetric video is regarded worldwide as the next important development step in media production. Especially in the context of rapidly evolving Virtual and Augmented Reality markets, volumetric video is becoming a key technology.
-
Technical PapersObject-audio capture systems for sports broadcast
The benefits to using audio as a primary method of delivering new experiences, particularly during a sports event, it is the audio that best engages consumers with the atmosphere of the stadium.
-
Technical PapersSound and fury: Bringing Dolby Atmos to the NHRA
The National Hot Rod Association (NHRA) approached Dolby Laboratories in early 2017 to explore what value immersive audio might bring to the NHRA’s television broadcasts.
-
Technical PapersAutomatic generation of audio descriptions for sports programs
NHK has developed a means of automatically generating auxiliary audio descriptions from metadata for use in live TV sports programs.
-
Technical PapersExperiments in immersion
Case study: The BBC has over forty VR, 360 video and immersive audio experiments, that teams across the corporation have developed, covering a broad range of topics.
-
Technical PapersImmersive VR for live action video
The advent of high-resolution head-mounted displays (HMDs) enables new applications for virtual and augmented reality.
-
Technical PapersIntegrating forensic watermarking into adaptive streaming workflow
Forensic watermarking is a process of embedding a unique identifier for each streaming video session into the video content.
-
Technical PapersCloud-based IP video production tools
IP networks in video production environments opens up the application of achitectural patterns from enterprise IT to the domain of broadcast and media production.
-
Technical PapersTime-compensated remote production over IP
Moving to use more ‘IP’ in broadcast through innovative and practical methods rather than simply replacing the existing SDI connections with IP ones.
-
Technical PapersMedia production: From one-off examples to scalable workflows
Creating tools and workflows for object-based media production
-
Technical Papers360 cinematic literacy: A case study
360 degree film making necessitates a new language for storytelling, the case study is based on material from two user studies on a 360 video profile of an artist.
-
Technical PapersAutomatic sound source localisation for object-based audio recording
The ORPHEUS research project aims to invent new workflows for producing, broadcasting and playing back object-oriented audio content.
















