All Immersive articles
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NewsDisney+ readies first immersive Marvel project for Apple Vision Pro
Disney+ is making its first original for the Apple Vision Pro headset with an immersive version of its animated series What If…?.
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Industry TrendsIn the mix: breaking down the complexities of esports audio
Esports production shares many qualities with live sports, but sound engineering is a whole new game. IBC365 explores the complexities of controlling who hears what in a crucible of noise.
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Daily NewsBedrock supports AVOD platform M6+
European streaming tech company Bedrock announced the upcoming release of M6+, a new AVOD platform launched by Groupe M6.
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Industry TrendsIBC Accelerators 2024: Kickstart Day in review
Pitches for the shortlisted projects on the IBC Accelerators Innovation Programme were presented in a quick-fire round in front of an international M&E audience at the Kickstart Day on 6 March.
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VideoUnlocking Sustainability: Innovating a greener future in broadcast and media
IBC2023: Discover the business case for sustainability in the broadcast and media industry in this immersive session produced by IEEE BTS.
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Industry TrendsDTG2023: FAST and Curious, AR and Fan Wonderment
With a part two look at the DTG’s The Bigger Picture event, George Jarrett reports on two sessions that particularly caught the ear, one dubbed The FAST Track to Success, and a fascinating session on Extended Fan Experiences.
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Industry TrendsIBC2023 Accelerators: Final Eight Projects Revealed
Eight projects have been announced which will unite game-changing media companies and cutting-edge technology partners for this year’s IBC Media Innovation Programme, writes Sheryl Hickey.
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VideoAccelerator - 6DOF audio-led narrative and music experiences in the Metaverse
IBC2022: The second of our eight IBC Accelerator showcase sessions reveals POC learnings around how immersive and interactive audio content, particularly 6DOF (six degrees of freedom) impacts content creation and delivery to broadcasters and fans, both experientially and in the metaverse.
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Industry TrendsDolby Atmos: Producing with object-based audio
In a previous article (Object-based audio – immersive experiences and personalisation) we explored the possibilities that working with object-based audio affords in the areas of immersive experiences and personalisation.
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VideoDemo: The building blocks of the metaverse
IBC2022: Game Engines like Unreal Engine, Unity and Roblox are powerful real-time 3D creation tools that have revolutionised how creators deliver cutting-edge content, interactive experiences and immersive virtual worlds.
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NewsDisguise acquires immersive entertainment firm Meptick
Extended reality (xR) technology firm disguise has acquired Atlanta-based immersive entertainment specialist Meptick.
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Industry TrendsImmersive audio: consumer tech catches up with production potential
With consumers able to experience immersive audio more easily and cost-effectively than ever, demand for immersive content is continuing to accelerate writes David Davies.
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VideoTech Expert: Inside VR
Video: In this week’s Tech Expert, BAFTA Immersive Advisory Group chair Sol Rogers looks at virtual reality, augmented reality, mixed reality and beyond.
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Thought LeadershipWhat's next in the world of immersive?
From 5G testing to biometrics and social VR, immersive experiences are evolving and advancing. Muki Kulhan rounds up the latest developments and highlights some interesting industry adoptions.
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Industry TrendsHome is where the art is: Immersive tech in film and TV
The 4K/UHD expectations of some leading streaming services mean that the home viewing experience could soon rival that encountered in commercial cinemas, writes David Davies.
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Industry TrendsImmersive audio: A multitude of possibilities
For vendors, arguably the greatest challenge at this point resides in satisfying the continually evolving ways in which broadcasters and content creators wish to apply immersive audio techniques, writes David Davies.
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Industry TrendsBlog: The future of immersive content
In the future, the line between reality and virtual reality will become increasingly blurred, and new media and entertainment options will emerge that we have not yet imagined, writes Amelia Kallman.
















