All 3D articles
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Industry TrendsIBC Accelerators 2024: Kickstart Day in review
Pitches for the shortlisted projects on the IBC Accelerators Innovation Programme were presented in a quick-fire round in front of an international M&E audience at the Kickstart Day on 6 March.
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Industry TrendsCuebric Generative AI: Now We Are All Image Makers
The co-developer of a new AI tool for filmmaking insists that AI without human creativity is nothing, and therefore nothing to fear, writes Adrian Pennington.
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VideoIBC Accelerators: Real-Time XR Sport Edge
IBC2023: The aim of this challenge was to broadcast digital twin XR Sports, including combat MMA (mixed martial arts), and the progressive AR techno-sport HADO into a live, immersive 3D world with high-end graphics, virtual advertising, spatial and social audio, and real-time edge-compute deliverability to fans in VR headsets, computers ...
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Daily NewsEdison Ecosystem enhanced
Celebrating its 30-year anniversary at IBC, 3D graphics and virtual studio specialist Brainstorm is unveiling a suite of new products.
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Industry TrendsIFA 2023: Briefcase TVs, Atmos FlexConnect and miniLED panels
IFA is Europe’s largest dedicated technology show, which saw more than 2000 exhibitors gather in Berlin in early September. In 2023, more than 150,000 people attended from over 140 countries Andrew Williams took a tour of the emerging AV tech on display.
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Industry TrendsNatalya Tatarchuk: Making real-time more accessible
The VP of Unity Wētā Tools gets under the skin of 3D content creation, and emphasises the value of real time in conversation with Michael Burns.
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Daily NewsEmergent offers processing for volumetric capture and more
Applications ranging from volumetric capture and the metaverse to machine vision can make use of comprehensive development software eCapture Pro.
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Industry TrendsNext-generation XR content: The technical challenges
Technology consistently offers new ways for video to be made and consumed. AI and XR are two of the new frontiers currently rolling out fresh pathways to be explored.
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Industry TrendsMWC2023 Review: Netflix, 5G emergency broadcast, VR and 3D
The GSMA’s mobile and communications trade show Mobile World Congress was held once again in Barcelona this year. A showcase for all things related to mobile, telecoms and communication tech, news from the show can have a big impact on how content is distributed in the future, as well as ...
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NewsDNEG acquires studio complex and production service assets in India
VFX giant DNEG has acquired a raft of production and post-production services assets, including an Indian film and TV production studio complex, from its parent company Prime Focus Limited.
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Industry TrendsBehind the Scenes: Avatar - The Way of Water
With 3D, High Dynamic Range, high frame rates and 4K capture, the sequel to the most successful movie of all time is intended to open a window into another world, writes Adrian Pennington.
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Daily NewsClass act for live AR and XR production
A streamlined, highly responsive, real-time broadcast graphics system from Italian CG software house ClassX is grabbing attention in Hall 7.
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Industry TrendsIBC Accelerators 2022 (Part 3): Innovation everywhere
The IBC 2022 Accelerator programme aims to support the media & entertainment industry to solve some of the biggest challenges in the market today, and this final cluster of projects is taking on some of the most diverse and complex of the lot.
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NewsNvidia announces Omniverse Cloud to connect tens of millions of designers and creators
Nvidia has used its GTC Spring Conference to unveil Omniverse Cloud, a suite of cloud services that gives artists, creators, designers and developers instant access to the Nvidia Omniverse platform for 3D design collaboration and simulation from any device, anywhere.
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Industry TrendsThe holodeck emerges into the light
Deck: Light Field Lab’s holographic displays are nearing commercial reality with a development trajectory bringing holographic TV within range.
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Executive InterviewsHigh frame rates will become the norm, says Ang Lee
Released in the US late last year, Iraq war drama Billy Lynn’s Long Halftime Walk broke new ground when it came to technical production, Oscar winning Director Ang Lee talks about his experience with the newest cinema technology
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Technical PapersThe art of 3-Dimensional content creation
It is only through the use of screen technologies recently developed for smartphones that VR headsets have become a potential mainstream consumer product.
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Technical PapersDreamspace: A platform and tools for collaborative virtual production
The film and TV industry is seeking ways of producing audio-visual media that combines the real world, CGI and 3D animation in ever increasing quality but at lower cost.
















